Maze Game

Hello people. I'm a new guy around here. I'm also new to Java. I only started learning it by myself a few months ago.

I have developped a maze game that I put online at http://pages.infinit.net/dantre/MazeGameEnglish.html (or http://pages.infinit.net/dantre/MazeGameFrancais.html for a french version). Feel free to take a look at it and post your comments.

[373 byte] By [Dantre] at [2007-9-27 20:53:39]
# 1

Wow, that is a great game. Are you sure you're NEW to java? That maze generator is quite impressive. I spent like 30 mins in a 1000x1000 maze and it was just.. not gonna happen. x_x. You could make a nice RPG game with something like that, the way the walls look and such. You should send that in to JavaBoutique, that is really good.

Woogley at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 2
WOW... It is so cool!
thunderBolt at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 3
Better than anything I have ever seen!
Virum at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 4
I have to agree. Impressive!> Hello people. I'm a new guy around here. I'm also new> to Java. I only started learning it by myself a few> months ago. You must've known something else before though.....m
wywiwyg at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 5
If there's an exit... Just follow a wall around the whole thing...
alee1010 at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 6
I hope codymanix sees this, I think it will change his opinion about "there are no good java games."
Woogley at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 7
> If there's an exit... Just follow a wall around the> whole thing...(Talking about getting out of the 1000x1000 or any maze)
alee1010 at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 8
Be neat if you added a 'piece of string' option, where you could leave a trail or something like that.m
wywiwyg at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 9
> I hope codymanix sees this, I think it will change his> opinion about "there are no good java games.""Good" is subjective... I myself haven't seen any java games that have "impressed" me...
alee1010 at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 10
I've seen alot of "good" games, but only one that "impressed" me: http://www.sega.com/vault/minigames/java/scared/index.html
Woogley at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 11

http://www.flipcode.com/cgi-bin/msg.cgi?showThread=09-27-2002&forum=iotd&id=-1

This should blow just about everybody away, I saw this up on Flipcode a few days ago. It's GL4Java-based, and amazing. I just have to note that whoever made it needs to work on gameplay, but their Technical achievements are amazing.

JasonFeinstein at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 12
That is a very good game for 1 month of Java!If you want to see a really wonderful Java game though try www.runescape.com. It's a massive multiplayer RPG with 1000 users per server at a time and a huge map and mostly 3D graphics.
Matei at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...
# 13

Thanks for the input. It is appreciated (would have been even if it was negative).

While I only recently started learning Java, I am a graduated programmer with experience in Visual C++ and Visual Basic, not to mention that I used to program in Basic before going to the cegep (an intermediary between secondary high school and university unique to the province of Quebec).

I do plan to make a RPG based on this maze engine, with features like an automap and having the maze revealed as it is explored (a fog of war). I thought about having a way for the player to know where he's been, but decided that this would wait for the RPG. Although, I decided this when the maze generator was limited to a 100x100 grid (performance issues), where such a feature wasn't really necessary and would make the game too easy.

Dantre at 2007-7-7 2:28:16 > top of Java-index,Other Topics,Java Game Development...