Does anyone remember Qix?

Does anyone remember the arcade game Qix (or better still, currently have access to one)?

I'd like to write a version of that game - I always really enjoyed it when in my teens. However my teens were SOME time ago and I cannot remember some of the important details.

E.g.

1. Did the fuses get lost if you managed to build a rectangle round them?

2. Were there stages with two Qix's on-screen (I think there were)?

3. Any idea of the scoring used? I remember that you had a choice of two draw speeds and the slower one got you more points.

[577 byte] By [TimRyanNZ] at [2007-9-27 19:44:10]
# 1

Surely someone remembers the game!

You had a big canvas area and had to draw around blocks of it to fill it in. The Qix "thing" bounced around in the unfilled area getting in your way and if it hit an unfinished block while you were still drawing it, you died.

The fuses ran around the edge of the unfilled area and killed you too.

Somebody please?

TimRyanNZ at 2007-7-6 23:05:21 > top of Java-index,Other Topics,Java Game Development...
# 2
why don't you get an emulator and play it :)
Abuse at 2007-7-6 23:05:21 > top of Java-index,Other Topics,Java Game Development...
# 3
why don't you get an emulator and play it :) I'd love to, if I could find it. Remember this is a LONG time ago.Mind you, I should do a web search of course. I never even thought of that. DOH!Thanks Rob,Tim
TimRyanNZ at 2007-7-6 23:05:21 > top of Java-index,Other Topics,Java Game Development...
# 4
I know that there were two Qix's on the more advanced levels... And I think the scoring was high if you used the slow speed for ALL of the drawing of a square. Unfortunately, it WAS a long time ago...
cbisbee at 2007-7-6 23:05:21 > top of Java-index,Other Topics,Java Game Development...
# 5
A quick Google search came up with this: http://games.igateway.net/arcade/qix/-Ron
rSully at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 6
it stops at scene 6 :(
Abuse at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 7
http://www.eyeone.com/they have this game too.but they call it tix and u have to be registered to play it(its free though)
suspision at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 8
You can play the original game. Get yourself a copy of MAME or MAME32 then download the ROM. From somewhere like http://www.arcadeabyss.com/.Have fun.
mperemsky5 at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 9

Thanks for the replies everyone. I tried that applet, but for some reason on my system it goes VERY slow most of the time. Just occasionally it speeds up.

I'll have to try the emulator and ROM download I think.

In any case I've got enough of an idea of how it works again to make a start on writing a version. I'll let you know how I get on.

Regards,

Tim

TimRyanNZ at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 10
The real question is how to pronouce Qix? Is it projected "Quicks" or "Kicks"? :-)
srhadden at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 11
Well I've tried running the ROM under MAME and it functions perfectly. That'll make determining the rules and behaviour a lot easier eh!And I always reckoned it should be pronounced Quicks.Regards,Tim
TimRyanNZ at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 12

Yeah I remember Qix!

That game was hard core!

1. The fuses were not lost, the just followed the path of the box around until reaching the open again.

2.Yes, I think there were.

3.I think the slower one gave more points, something like twice as many. I also think that there was a bonus depending on how much % of the screen was covered, but amybe I'm remembering another game like JezBall or something.

Let me know if you get it up and running,

--Brad

jer2911 at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 13
Oh yeah, and I always pronounced it "kicks".
jer2911 at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 14

I've actually started coding it. I'm doing it full screen 800 x 600 'cos it doesn't need high-res particularly.

Unfortunately my home machine P2 266 is barely enough to run full screen at a reasonable rate even using BufferStrategy, so my initial efforts look a bit jerky.

When I get something reasonable working I'll have to test the speed control on my work machine (P3 700).

Tim

TimRyanNZ at 2007-7-6 23:05:22 > top of Java-index,Other Topics,Java Game Development...
# 15
http://www.mame.dk/home.phtml?search=QIX&jump=select&what=desc&year=select&genre=select&type=all&more=all
Keithd111a at 2007-7-18 15:36:54 > top of Java-index,Other Topics,Java Game Development...
# 16

Well I've got the player and the Qix working fully, and the sparx move but don't kill the player yet. Unfortunately I've just split from my wife and don't have a home computer right now so it has ground to a halt right now. Shouldn't be too much longer hopefully before I have a PC again.

There's a version I uploaded just before I got the sparx moving, on this page:

http://www.geocities.com/timryannz/

Regards,

Tim

TimRyanNZa at 2007-7-18 15:36:54 > top of Java-index,Other Topics,Java Game Development...