full screen: active rendering in a canvas?
Hi,
I'm working at fullscreen, i've got a class that extends a Canvas, which will be used for showing graphics. I've found out that when i put code overriding the paint() method to draw images, the images are drawn.
But when i put code to draw images *outside* the paint method, these images are not drawn.
I've heard the first method is passive rendering, and the second one, active rendering. I've also heard that using fullscreen mode i need to use active rendering, because i'll never know when the paint() method of the canvas is gonna be called. (And of course i want control over the rendering, to draw frames only when it's needed).
How is this done? Should i use another class instead of the canvas?
thanks

