simulation using animation

i am trying to create a applet to simulate the TCP/IP

protocol suite. I want to have two computers on screen with messages going between them. One computer will send a message and the other will send an acknowledgement back, this will have a counter and if the acknowledgement is not received within a certain amount of time the message will be retransmitted. could you please give me some idea as to where to start with this. I'm assuming i use two animation loops and threads.

Many thanks

Deirdre McKenna

[532 byte] By [deirdre-mckenna] at [2007-9-27 16:15:17]
# 1
The simplest way would be to use one thread. In the run method update the data, increase the animation frames, then render the scene.Is the question about how to draw animations, or the stucture?
harleyrana at 2007-7-6 0:33:49 > top of Java-index,Other Topics,Java Game Development...