Texture Transparency in J3D ?
Hello everybody,
i and some friends of my univerity have started to develop a realtime strategie game in Java with 2D (basic menues) and 3D (maps and battle area) environments.
Now i develop some test environments for the 3D maps. First i try to create a space map, with some stars for the systems and an background image. The biggest part (placing objects, setting view ect.) works fine, but now we have a problem with the transparency of these stars.
The stars are 2d textures (gifs or jpg), which placed on flat, 3D Shape quads. The problem we have, is that the transparent area around these stars (we will only have the shining of the star) is setting white by my paint program. So we have stars whith white areas around them to fill the quad on a nebular, realy ugly.
Has anyone a solution ore knowledge about to make this white areas transparency or to make it possible to import images with transparency?
Thanks with regards,
Christian

