sl45 emu crash 'heap address is not 4-byte aligned'
has anyone received this error ('heap address is not 4-byte aligned') on the sl45i emulator?
The crash can occur immediately, or can take several minutes.
Also, has anyone found the sl45's implementation of key event reporting to be flawed?
I have a game that sets and resets bits on key down and up events. However, if the following is done, key up events can be missed.
Press A - ok
Press B - ok
Release A - event missed
Release B - ok
Does this mean only a single key can be pressed at a time? *this is not defined in the midp spec*
Also, does anyone know if the sl45i emulator is speed accurate? I'm sure its in some documentation somewhere, but I havn't found it yet.
I know these questions are sl45 specific, but, im sure someone here has encountered these problems.
thanx,
rob

