GDI

Helloo!!

I am required to use JNI to efficiently load and paint thumbnail versions of the images that could be found in a directory. I have several questions that I have been pondering about, and I would really appreciate it if someone could kindly enlighten me.

I plan to use libraries such as Intel's JPEG C library and ImageMagick's C library to convert the images into scaled bitmaps and display those bitmaps using GDI. I am not familiar with Windows programming and hence am not certain if this is the best approach. Can anyone possibly suggest areas that I should be concentrating on?

As the intended platform for this program is WindowsNT, I would be unable to use DirectX to take advantage of the video memory. Are there other ways that I could make use of the graphic accelerator?

Is there any reason why JDK1.1.x versions implemented painting methods using GDI but other versions do not?

How does Sun implement the painting methods for WindowsNT?

Since I will be writing native code for painting, is there any particular class or native code that I should be looking at?

Should I be using GDI at all? Is there any benefit in using MFC?

Does Java use JNI or Microsoft JNI? Would I benefit much from using MS-JNI?

Those are the questions I have in mind right now. Thanks a lot.

San

[1380 byte] By [ssst] at [2007-9-26 8:28:18]
# 1
ssst at 2007-7-1 19:06:50 > top of Java-index,Java HotSpot Virtual Machine,Specifications...