WakeUponAWTEvent Problems

When i use WakeUpOnAWTEvent, and use KeyEvent, i can only use KEY_PRESSED, KEY_RELEASED and KEY_TYPED. All VK_* keys do not seem to work, can someone tell me why this is and how to get around it.

The following code is from the Collateral Tutorial of Java3d:

import java.applet.Applet;

import java.awt.BorderLayout;

import java.awt.Frame;

import com.sun.j3d.utils.applet.MainFrame;

import com.sun.j3d.utils.geometry.ColorCube;

import com.sun.j3d.utils.universe.*;

import javax.media.j3d.*;

import javax.vecmath.*;

import java.awt.event.*;

import java.awt.AWTEvent;

import java.util.Enumeration;

public class DorApp extends Applet {

public class OpenBehavior extends Behavior{

private TransformGroup targetTG;

private WakeupCriterion pairPostCondition;

private WakeupCriterion wakeupNextFrame;

private WakeupCriterion AWTEventCondition;

private Transform3Dt3D = new Transform3D();

private Matrix3drotMat = new Matrix3d();

private double doorAngle;

OpenBehavior(TransformGroup targetTG){

this.targetTG = targetTG;

AWTEventCondition = new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED);//<problem here

wakeupNextFrame = new WakeupOnElapsedFrames(0);

}

public void setBehaviorObjectPartner(Behavior behaviorObject){

pairPostCondition = new WakeupOnBehaviorPost(behaviorObject, 1);

}

public void initialize(){

this.wakeupOn(AWTEventCondition);

doorAngle = 0.0;

}

public void processStimulus(Enumeration criteria){

if (criteria.nextElement().equals(pairPostCondition)){

System.out.println("ready to open door");

this.wakeupOn(AWTEventCondition);

doorAngle = 0.0f;

} else { // could be KeyPress or nextFrame, in either case: open

if (doorAngle >< 1.6){

doorAngle += 0.1;

if (doorAngle > 1.6) doorAngle = 1.6;

// get rotation and scale portion of transform

targetTG.getTransform(t3D);

t3D.getRotationScale(rotMat);

// set y-axis rotation to doorAngle

// (clobber any previous y-rotation, x and z scale)

rotMat.m00 = Math.cos(doorAngle);

rotMat.m22 = rotMat.m00;

rotMat.m02 = Math.sin(doorAngle);

rotMat.m20 = -rotMat.m02;

t3D.setRotation(rotMat);

targetTG.setTransform(t3D);

this.wakeupOn(wakeupNextFrame);

} else { // finished opening door, signal other behavior

System.out.println("door is open");

this.wakeupOn(pairPostCondition);

postId(1);

}

}

}

} // end of class OpenBehavior

public class CloseBehavior extends Behavior{

private TransformGroup targetTG;

private WakeupCriterion pairPostCondition;

private WakeupCriterion wakeupNextFrame;

private WakeupCriterion AWTEventCondition;

private Transform3Dt3D = new Transform3D();

private Matrix3drotMat = new Matrix3d();

private double doorAngle;

CloseBehavior(TransformGroup targetTG){

this.targetTG = targetTG;

AWTEventCondition = new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED);//<problem here

wakeupNextFrame = new WakeupOnElapsedFrames(0);

}

public void setBehaviorObjectPartner(Behavior behaviorObject){

pairPostCondition = new WakeupOnBehaviorPost(behaviorObject, 1);

}

public void initialize(){

this.wakeupOn(pairPostCondition);

doorAngle = 1.6;

}

public void processStimulus(Enumeration criteria){

if (criteria.nextElement().equals(pairPostCondition)){

System.out.println("ready to close door");

this.wakeupOn(AWTEventCondition);

doorAngle = 1.6f;

} else { // could be KeyPress or nextFrame, in either case: close

if (doorAngle > 0.0){

doorAngle -= 0.1;

if (doorAngle < 0.0) doorAngle = 0.0;

// get rotation and scale portion of transform

targetTG.getTransform(t3D);

t3D.getRotationScale(rotMat);

// set y-axis rotation to doorAngle

// (clobber any previous y-rotation, x and z scale)

rotMat.m00 = Math.cos(doorAngle);

rotMat.m22 = rotMat.m00;

rotMat.m02 = Math.sin(doorAngle);

rotMat.m20 = -rotMat.m02;

t3D.setRotation(rotMat);

targetTG.setTransform(t3D);

this.wakeupOn(wakeupNextFrame);

} else { // finished opening door, signal other behavior

System.out.println("door is closed");

this.wakeupOn(pairPostCondition);

postId(1);

}

}

}

} // end of class CloseBehavior

public BranchGroup createSceneGraph() {

// Create the root of the branch graph

BranchGroup objRoot = new BranchGroup();

TransformGroup doorTG = new TransformGroup();

doorTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

doorTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

OpenBehavioropenObject = new OpenBehavior(doorTG);

CloseBehavior closeObject = new CloseBehavior(doorTG);

//prepare the behavior objects

openObject.setBehaviorObjectPartner(closeObject);

closeObject.setBehaviorObjectPartner(openObject);

// set scheduling bounds for behavior objects

BoundingSphere bounds = new BoundingSphere();

openObject.setSchedulingBounds(bounds);

closeObject.setSchedulingBounds(bounds);

// assemble scene graph

objRoot.addChild(openObject);

objRoot.addChild(closeObject);

objRoot.addChild(doorTG);

doorTG.addChild(new ColorCube(0.4));

// Let Java 3D perform optimizations on this scene graph.

objRoot.compile();

return objRoot;

} // end of CreateSceneGraph method of DorApp

public DorApp() {

setLayout(new BorderLayout());

Canvas3D canvas3D = new Canvas3D(null);

add("Center", canvas3D);

// SimpleUniverse is a Convenience Utility class

SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

simpleU.getViewingPlatform().setNominalViewingTransform();

BranchGroup scene = createSceneGraph();

simpleU.addBranchGraph(scene);

} // end of DorApp (constructor)

// The following allows this to be run as an application

// as well as an applet

public static void main(String[] args) {

System.out.print("DorApp.java \n- a demonstration of coordinating behavior ");

System.out.println("objects for complex behaviors in a Java 3D scene.");

System.out.println("When the app loads, press a key to make the 'door' open and close.");

System.out.println("This is an example progam from The Java 3D API Tutorial.");

System.out.println("The Java 3D Tutorial is available on the web at:");

System.out.println("http://java.sun.com/products/java-media/3D/collateral");

Frame frame = new MainFrame(new DorApp(), 256, 256);

} // end of main (method of DorApp)

} // end of class DorApp

If anyone can fix the problem, please repost the solved program.

Thankyou

[7113 byte] By [sthitha] at [2007-9-26 4:41:24]
# 1
I figured out why i cannot use other keys, but can someone tell me how to get around the wakeup functionSo that pressing a key moves a TransformGroup forward, and pressing another makes it move backward.
sthitha at 2007-6-29 18:03:47 > top of Java-index,Security,Cryptography...
# 2

hi, i am has problem with the getrotationscale.

i read your code... after u use getrotationscale.

before u use setrotation...

u add some code to transform the matrix information...

why add u that?

i have used the getrotationscale for object A and then use the

setrotation to another transform3d object B, however, the object B

rotation is not the same as object A.

should i add some coding to the Matrix get from getrotationscale?

plz help me...

urgent

s986289 at 2007-6-29 18:03:47 > top of Java-index,Security,Cryptography...