euchre

1130 byte By wywiwyg at 2007-9-27 18:23:21
I wrote a euchre game about a year ago, my first game, and haven't done any work on it since then (been too busy). Please try it and let me know what you think. I'll post the source in a day or so if anyone's interested. It's set up so that the basic 'evaluator' class is abstract, so ...

encryption

399 byte By shishthemoomin at 2007-9-27 18:23:28
I'm looking for a bunch of encryption algorhythms, for:A) save files for gamesB) a general encryption/decription utilityanyone know of any good ones?Currently I have:rot13rot32 (rot13+numbers+some symbols)rot128 (rot13 on the whole char range)CSS - decryption only, from DeCSS (is this ...

Java games locale support. Greece.

215 byte By Ragnvald at 2007-9-27 18:24:18
http://search.java.sun.com/search/java/index.jsp?col=javaforums&qp=%2Bforum%3A406&qt=greece&x=1&y=11This topic has been deleted by an admin.Is it forbidden to talk about it also?

Fullscreen API

186 byte By Olly_W at 2007-9-27 18:25:02
Has anybody tried using the new fullscreen mode for games? I've not updated my JDK yet so I haven't been able to try it out. If so, does it allow games to run at a decent speed?

Game API

131 byte By evert1234 at 2007-9-27 18:29:46
Hi people,Is there a games api for Java ?If not let's start a project to build one !!!evert@cnerds.com

Good game programming books

373 byte By thunderBolt at 2007-9-27 18:39:53
hi all,can anyone recommend some good books on game programming? I consider myself as an intermediate-advanced java developer, but I don't have any experience in Swing/3D/game programming. So any helps will be greatly appreciated!The first game project I want to write is a pool game. Will ...

RPG Tile Based Map Programming

675 byte By kevinp34 at 2007-9-27 18:44:10
Does anybody have any experience in this area? I have an online rpg type game that I'm working on and its going fine, the only problem is that the map scrolls too slow so your character moves too slowly. For my map I simply extended a JPanel. For every tile the character moves(one tile = 32 ...

Very Low FPS for Particle Emitter

1405 byte By JasonFeinstein at 2007-9-27 18:47:09
I'm currently working on a particle emitter, it should be 'finished' as soon as I figure out why the frame-rate, when rendered real-time, becomes so terrible (not even frames-per-second, more like seconds-per-frame).Note: this is all Java2D, no 3D whatsoever.Anyhow, the way that the ...

Hello

261 byte By Kenjin740 at 2007-9-27 18:48:11
Hi I really like your game. I am David, twelve year old, and I am learning Java programming. It would be cool if i can program games in java. So can you send me the source code for the game so that I can learn? My email is kenjin740@hotmail.com . Thanks!

Multiplayer game programming - Code of a basic server

296 byte By serpe75 at 2007-9-27 18:52:07
I'm a beginner in multiplayer game programming and I'm looking for the code of a basic server for a multiplayer game. I don't mind which kind of game (I mean: chess, ping-pong, battlenet...) The important thing is the code pattern abnd the server structure.Could anyone help me?

Multiplayer servers, sockets and NT

570 byte By juliante at 2007-9-27 18:52:43
Hi!I'm not writing any game, but this question should pertain to game coders.I've written a multiuser server, which accepts incoming TCP connections. The problem is that on a windows NT 4.0 machine I can not make it accept any more than about 250 connections. Under Mac OS X this can simply be ...

Ugly frames in java. Want to make a nice looking gui.

331 byte By Hephos at 2007-9-27 18:52:49
Well basically i don't want to use a square ugly standard java frame, or usual window.I want it to be individually shaped. Just like the windows media player.If you put it in compact mode, it removes all visuals of a real windows and looks really good.Is that possible to do with java? And if ...

yahoo games

167 byte By dawnj_2200 at 2007-9-27 18:53:11
The Java Plug-in has changed the looks of the yahoo games that i play. It also causes me not to be able to see what other people are saying. How do I fix this.

Asking about how server can handle client disconnection

506 byte By horman_w at 2007-9-27 18:58:23
Dear sir/madam,i'm doing my final year project and it is about a java client/server big2 game.But now i have a difficulties in dealing with the server side.That is about how to take action on the serverside if the client suddenly disconnected.I have read many java client/server programming ...

Game tutorials

158 byte By drtbker2001 at 2007-9-27 18:59:12
Does anyone know any good java game programming tutorials. I cant seem to find any good tutorials that cover a wide spectrum of concepts.Thanks.

Breakout

381 byte By Woogley at 2007-9-27 18:59:50
Yay me, I made a game. Unlike my first attempt at this, this version does not have any bugs (to my knowledge). You can play it here: http://smigs.co.uk/skittles/Breakout/Post comments, scores, whatever.By the way.. my highest score was 10050. I wonder if any of you can beat that :PBy the way, ...

Multiplayer Pong Woes (need some help)

1392 byte By EvilDingo at 2007-9-27 19:04:18
Hey everyone,I've recently taken up Java programming and decided to write an internet multiplayer pong game as a learning tool. I've gotten as far as writing a simple pong game and connecting multiple clients to my server.The problem is lag. I don't know how to handle it. When playing two ...

3 questions about Images

1719 byte By wywiwyg at 2007-9-27 19:04:24
I'm pretty inexperienced when it comes to graphics programming, so these may have really simple answers I'm not getting. (1) Say I have an image, and I want to draw just a portion of it to the screen. How do I do this? (2) Also, I load my image this way:Image img = ...

Bit Shifting for Flags ( Constructive Criticism Please)

4562 byte By yoda23 at 2007-9-27 19:06:12
I came up with a class that handles flag manipulation using Bitwise operators. Does anyone think this is more efficient than using boolean variables for flags? Or is this just overkill. The reason Im asking is Ive used this approach before on Muds that I have written/updated. Just wondering if ...

MInesweeper

297 byte By tazmaniandevil at 2007-9-27 19:08:43
hi I m new with java n i my first project is minesweeperwe have to use the MVC (Model View Controler)to design this program i really dont know where to statr would really appreaciate tipsmy email address is

Old game developper not used to new APIs...

1614 byte By taipan at 2007-9-27 19:14:38
Hi all,About 3 years ago I was working for Ubisoft building Java games. Back then (jdk 1.1.8), the fastest way to produce images with effects and all was to manipulate the image as an array of pixels (int[], ARGB) and to use a MemoryImageSource to produce the image.Now I feel like building a ...

Fastest graphic processing ?

374 byte By taipan at 2007-9-27 19:14:40
And by the way, what would be now the fastest way to create an animation with images made from an array of pixels ? I mean, if I build a 640*480 game, and wish to have a nice frame rate, I need to be able to update all the pixels 30 times per second, so at maximum, the full update + display ...

GIF Image strip - preserving transparency

278 byte By lentzner at 2007-9-27 19:17:06
I want to keep sprites on a image strip and clip them individually into memory as BufferedImage objects. This works fine except the transparent pixels in the original are changed to black. How do I preserve the transparent information?Thanks in advance,Matt

JAVA 3D opinions needed

475 byte By jkeppens at 2007-9-27 19:17:29
Hi,I'm programming java for some years now, and I was wondering about using the java 3d api for some leisure purposes. What are your opionions about this api? Is it fast, or isn't it worth bothering...I've taken some courses on ogl & d3d for c++ but I'm more comfortable programming java ...

Slow CropImageFilter

1303 byte By csuyp at 2007-9-27 19:17:37
I've made a slider puzzle applet (picture split into tiles, jumbled up etc. etc.). I use a FilteredImageSource with a CropImageFilter to split the main image into a number of smaller images. Trouble is, it's really, really slow, and the game takes ages to load if you split into more than ...

Game Engine

29 byte By JustAnotherProgramer at 2007-9-27 19:19:56
What is a game engine?

Active rendering (full screen), and keyboard input.

927 byte By Hephos at 2007-9-27 19:21:07
Well, when doing the active rendering aproach where the game goes into a gameloop. It sort of like "hangs" the rest of the game.I also use a net (networkhandler) that reads off the network and sends the data to the renderer.I can't get any keyboard input etc.How do i do that?Heres some pseudo ...

Pixels

108 byte By JTeen at 2007-9-27 19:23:33
I want to know the best way to draw pixels to an image. The setRGB method is slow. Thanks in advance.

Scrolling Background & a Graphics Question (HELP!!)

765 byte By alimanpagal at 2007-9-27 19:33:37
I am using a game engine "gameframe" which can be downloaded from www.gamedev.net/hosted/javanerdi wanted to know how can i create a moving backgrond like the background moves left or right if we move the character left or right respectively. If anyone is using the same engine please help me ...

new to java, but i want to make a 2d game engine for a fighter

586 byte By TallgeeseIIII at 2007-9-27 19:34:28
i'm new to java but i learn extremely fast so don't be afraid to get really technical/advanced. i want to make a 2d game engine for a fighter, i can handle the number crunching but i'm really more interested on how to import graphics and give them characteristics like ground and backgrounds. ...

Bomberman game: testing needed

205 byte By jpw35 at 2007-9-27 19:42:43
Hi,I have written a bomberman game and would appreciate any comment (bug report, install problems). You can download the game (open source) from http://studwww.rug.ac.be/~jpwinne/bombman.html

Does anyone remember Qix?

577 byte By TimRyanNZ at 2007-9-27 19:44:10
Does anyone remember the arcade game Qix (or better still, currently have access to one)?I'd like to write a version of that game - I always really enjoyed it when in my teens. However my teens were SOME time ago and I cannot remember some of the important details.E.g.1. Did the fuses get lost ...

GraphGame

565 byte By myavuzselim at 2007-9-27 19:54:38
HelloI would like to have some feedback about that game : http://www.venihayet.netteyim.net/GraphGame.htm I know that it's not much enjoyable because it has to be played with two players so you must find somebody and for each time you must give the other the mouse.But I can't do it better ...

Fullscreen Mode

200 byte By JTeen at 2007-9-27 19:58:17
I'm trying out fullscreen mode for a bomberman remake. I'm getting very bad results and I don't know why. I am using StrategyBuffer and a BufferedImage for the background. Thanks in advance.

Just looking for a few pointers...

243 byte By javatypo at 2007-9-27 19:58:26
How do you write a video game in Java? I've tried before but I can't do it. I've known Java for a year or so. I've made web servers, zip file programs, and GUI apps. but I don't know how to make games? How do you do it?thanx

GDI Object consumption

2532 byte By upeters at 2007-9-27 19:59:49
Hello Guys,I would like to ask the gurus here about a problem I am experiencing. I am writing a Java 1.4.0 application, and in certain occasions I experience consumption of GDI objects. I see this using the Windows Task Manager. No other problem at all, like memory leak, or handles increasing - ...

Elite in Java

452 byte By jez at 2007-9-27 20:11:20
Hi all,Anyone care to check out my port of Elite(the classic space trading game) to java.It still has some way to go, but you canfly around and trade, pretty neat.Uses Java WebStart for deployment,and tested under JDK1.3 and JDK1.4anyways, pop over to http://javanicus.organd let me know what ...

Massive Multiplayer Space Sim possible?

190 byte By srhadden at 2007-9-27 20:12:45
Anyone play Jumpgate for the PC? It has some good potential but is lacking in some areas.Do you think it is possible to write a "massive" multi-player online space sim in Java?

is there such a thing like a serious game in java?

417 byte By codymanix at 2007-9-27 20:16:11
i always see only such stupid applets coded by a student within a few days, that is not a really game. java has such rich possibilities like hardware acceleration 3d abilities and the siound api - but isn't there a really serious game project yet? almost all shockwave/flash games i saw were ...

JVM and I/O ! ?

327 byte By Virand at 2007-9-27 20:17:12
I am an assembly language programmer. For speed's sake, Iwould like to program in JVM code rather than compiling JAVA.Now if I am writing a 3D game, how do I put pixels on thescreen in JVM? How do I read the mouse and keyboard?I don't use API's or classes, just the minimum code ...

Does anyone know how to make a chess board with text?

147 byte By falorthint at 2007-9-27 20:18:04
I'm a bit rusty at Java but my development group needs to develop a chess game using text. Any ideas or good starting places?Michael

Full Screen & Splash Screens

589 byte By cbisbee at 2007-9-27 20:18:06
I'm using the full screen API, and I've run into some problems... I'd like to have my game load, and have some sort of image along with spots you click for "Start Game", "Quit Game", etc. My first thought was, have a panel in my full screen frame that holds that, and when the user clicks ...

Graphics experts.. help me out.

638 byte By javatypo at 2007-9-27 20:19:38
I need to know the proper way to double buffer graphics to remove the flicker in animation.Do you 1) Draw the graphics to separate images and then draw the images at different locations on the screen.Or 2) do you draw all the graphics to one big image at different locations on the image, and ...

Can I Write a * Game in Java?

936 byte By Breakfast at 2007-9-27 20:22:35
I have noticed loads of topics lately along the lines of "Can I write a quake style shooter in java" or "could I write a mmporg in Java" and similar for almost every style of game. I'd just like to make a quick point on this:Java is a programming language. At the stage it has reached now it ...

nice routes in simple game?

735 byte By jezna at 2007-9-27 20:23:09
Hi everyone!I need help desperately!! I'm programming a simple game with a user that's shooting cars moving around. The problem I have is the routes for the cars. I need an algorithm that makes the cars move in random (interpolated) nice routes (not back and forth or routes with "cuts" or ...

Need help getting started

815 byte By JC419 at 2007-9-27 20:24:24
I need to make a Tic-Tac-Toe game for a Java class. I'm not really sure how to get started (I'm not that great of a programmer). I know I'll need something for a board, marking the board and such, but I'm not sure where to start as far as turning it into code. Here's the basic outline for ...

Programming Demonstration Application

302 byte By Java_chic at 2007-9-27 20:31:30
Any ideas in what tools that i cold use in developing an animated 3D application for kids. I am hearing things about VRML and java3d but would like some expert advice on which tools would best suit. Which of these tools would be easy to work. Any good books to help ? Any ideas are appreciated. ...

About GUI . Help!

238 byte By Ttonmoy at 2007-9-27 20:35:39
Hi,I am tonmoy. My question is:1. How can I create beautiful GUI as we see in FIFA98, or Mortal Kombat games ? 2. What are the books available regarding games with java?please help me. thank you?

Snake Game

501 byte By stridmann at 2007-9-27 20:36:00
Hey, guys, who have some free time, look please on my Java 2 v. 1.4 project: http://stridmann.narod.ru/java/snake3/Any comments are welcomed!P.S. All graphics were made by my girl-friend (except two ones...), but sound effects were stolen from the Artsoft's Rocks'n'diamonds... I'll change ...

Collision detection, simple 2d scroller

1248 byte By Chewy2k at 2007-9-27 20:37:00
Hi,I am writing a very simple 2d scroller/platformer game for my computer science course at college, using Java 1.3. I have movement, sound and jumping all working, and the next challenge is 2d collision detection, in particular detecting when to stop moving the character when they jump onto ...