1130 byte By
wywiwyg at 2007-9-27 18:23:21
I wrote a euchre game about a year ago, my first game, and haven't done any work on it since then (been too busy). Please try it and let me know what you think. I'll post the source in a day or so if anyone's interested. It's set up so that the basic 'evaluator' class is abstract, so ...
I'm looking for a bunch of encryption algorhythms, for:A) save files for gamesB) a general encryption/decription utilityanyone know of any good ones?Currently I have:rot13rot32 (rot13+numbers+some symbols)rot128 (rot13 on the whole char range)CSS - decryption only, from DeCSS (is this ...
215 byte By
Ragnvald at 2007-9-27 18:24:18
http://search.java.sun.com/search/java/index.jsp?col=javaforums&qp=%2Bforum%3A406&qt=greece&x=1&y=11This topic has been deleted by an admin.Is it forbidden to talk about it also?
186 byte By
Olly_W at 2007-9-27 18:25:02
Has anybody tried using the new fullscreen mode for games? I've not updated my JDK yet so I haven't been able to try it out. If so, does it allow games to run at a decent speed?
Hi people,Is there a games api for Java ?If not let's start a project to build one !!!evert@cnerds.com
hi all,can anyone recommend some good books on game programming? I consider myself as an intermediate-advanced java developer, but I don't have any experience in Swing/3D/game programming. So any helps will be greatly appreciated!The first game project I want to write is a pool game. Will ...
675 byte By
kevinp34 at 2007-9-27 18:44:10
Does anybody have any experience in this area? I have an online rpg type game that I'm working on and its going fine, the only problem is that the map scrolls too slow so your character moves too slowly. For my map I simply extended a JPanel. For every tile the character moves(one tile = 32 ...
I'm currently working on a particle emitter, it should be 'finished' as soon as I figure out why the frame-rate, when rendered real-time, becomes so terrible (not even frames-per-second, more like seconds-per-frame).Note: this is all Java2D, no 3D whatsoever.Anyhow, the way that the ...
Hi I really like your game. I am David, twelve year old, and I am learning Java programming. It would be cool if i can program games in java. So can you send me the source code for the game so that I can learn? My email is kenjin740@hotmail.com . Thanks!
296 byte By
serpe75 at 2007-9-27 18:52:07
I'm a beginner in multiplayer game programming and I'm looking for the code of a basic server for a multiplayer game. I don't mind which kind of game (I mean: chess, ping-pong, battlenet...) The important thing is the code pattern abnd the server structure.Could anyone help me?
570 byte By
juliante at 2007-9-27 18:52:43
Hi!I'm not writing any game, but this question should pertain to game coders.I've written a multiuser server, which accepts incoming TCP connections. The problem is that on a windows NT 4.0 machine I can not make it accept any more than about 250 connections. Under Mac OS X this can simply be ...
331 byte By
Hephos at 2007-9-27 18:52:49
Well basically i don't want to use a square ugly standard java frame, or usual window.I want it to be individually shaped. Just like the windows media player.If you put it in compact mode, it removes all visuals of a real windows and looks really good.Is that possible to do with java? And if ...
The Java Plug-in has changed the looks of the yahoo games that i play. It also causes me not to be able to see what other people are saying. How do I fix this.
506 byte By
horman_w at 2007-9-27 18:58:23
Dear sir/madam,i'm doing my final year project and it is about a java client/server big2 game.But now i have a difficulties in dealing with the server side.That is about how to take action on the serverside if the client suddenly disconnected.I have read many java client/server programming ...
Does anyone know any good java game programming tutorials. I cant seem to find any good tutorials that cover a wide spectrum of concepts.Thanks.
381 byte By
Woogley at 2007-9-27 18:59:50
Yay me, I made a game. Unlike my first attempt at this, this version does not have any bugs (to my knowledge). You can play it here: http://smigs.co.uk/skittles/Breakout/Post comments, scores, whatever.By the way.. my highest score was 10050. I wonder if any of you can beat that :PBy the way, ...
Hey everyone,I've recently taken up Java programming and decided to write an internet multiplayer pong game as a learning tool. I've gotten as far as writing a simple pong game and connecting multiple clients to my server.The problem is lag. I don't know how to handle it. When playing two ...
1719 byte By
wywiwyg at 2007-9-27 19:04:24
I'm pretty inexperienced when it comes to graphics programming, so these may have really simple answers I'm not getting. (1) Say I have an image, and I want to draw just a portion of it to the screen. How do I do this? (2) Also, I load my image this way:Image img = ...
4562 byte By
yoda23 at 2007-9-27 19:06:12
I came up with a class that handles flag manipulation using Bitwise operators. Does anyone think this is more efficient than using boolean variables for flags? Or is this just overkill. The reason Im asking is Ive used this approach before on Muds that I have written/updated. Just wondering if ...
hi I m new with java n i my first project is minesweeperwe have to use the MVC (Model View Controler)to design this program i really dont know where to statr would really appreaciate tipsmy email address is
1614 byte By
taipan at 2007-9-27 19:14:38
Hi all,About 3 years ago I was working for Ubisoft building Java games. Back then (jdk 1.1.8), the fastest way to produce images with effects and all was to manipulate the image as an array of pixels (int[], ARGB) and to use a MemoryImageSource to produce the image.Now I feel like building a ...
374 byte By
taipan at 2007-9-27 19:14:40
And by the way, what would be now the fastest way to create an animation with images made from an array of pixels ? I mean, if I build a 640*480 game, and wish to have a nice frame rate, I need to be able to update all the pixels 30 times per second, so at maximum, the full update + display ...
278 byte By
lentzner at 2007-9-27 19:17:06
I want to keep sprites on a image strip and clip them individually into memory as BufferedImage objects. This works fine except the transparent pixels in the original are changed to black. How do I preserve the transparent information?Thanks in advance,Matt
475 byte By
jkeppens at 2007-9-27 19:17:29
Hi,I'm programming java for some years now, and I was wondering about using the java 3d api for some leisure purposes. What are your opionions about this api? Is it fast, or isn't it worth bothering...I've taken some courses on ogl & d3d for c++ but I'm more comfortable programming java ...
1303 byte By
csuyp at 2007-9-27 19:17:37
I've made a slider puzzle applet (picture split into tiles, jumbled up etc. etc.). I use a FilteredImageSource with a CropImageFilter to split the main image into a number of smaller images. Trouble is, it's really, really slow, and the game takes ages to load if you split into more than ...
What is a game engine?
927 byte By
Hephos at 2007-9-27 19:21:07
Well, when doing the active rendering aproach where the game goes into a gameloop. It sort of like "hangs" the rest of the game.I also use a net (networkhandler) that reads off the network and sends the data to the renderer.I can't get any keyboard input etc.How do i do that?Heres some pseudo ...
108 byte By
JTeen at 2007-9-27 19:23:33
I want to know the best way to draw pixels to an image. The setRGB method is slow. Thanks in advance.
I am using a game engine "gameframe" which can be downloaded from www.gamedev.net/hosted/javanerdi wanted to know how can i create a moving backgrond like the background moves left or right if we move the character left or right respectively. If anyone is using the same engine please help me ...
i'm new to java but i learn extremely fast so don't be afraid to get really technical/advanced. i want to make a 2d game engine for a fighter, i can handle the number crunching but i'm really more interested on how to import graphics and give them characteristics like ground and backgrounds. ...
205 byte By
jpw35 at 2007-9-27 19:42:43
Hi,I have written a bomberman game and would appreciate any comment (bug report, install problems). You can download the game (open source) from http://studwww.rug.ac.be/~jpwinne/bombman.html
Does anyone remember the arcade game Qix (or better still, currently have access to one)?I'd like to write a version of that game - I always really enjoyed it when in my teens. However my teens were SOME time ago and I cannot remember some of the important details.E.g.1. Did the fuses get lost ...
HelloI would like to have some feedback about that game : http://www.venihayet.netteyim.net/GraphGame.htm I know that it's not much enjoyable because it has to be played with two players so you must find somebody and for each time you must give the other the mouse.But I can't do it better ...
200 byte By
JTeen at 2007-9-27 19:58:17
I'm trying out fullscreen mode for a bomberman remake. I'm getting very bad results and I don't know why. I am using StrategyBuffer and a BufferedImage for the background. Thanks in advance.
243 byte By
javatypo at 2007-9-27 19:58:26
How do you write a video game in Java? I've tried before but I can't do it. I've known Java for a year or so. I've made web servers, zip file programs, and GUI apps. but I don't know how to make games? How do you do it?thanx
2532 byte By
upeters at 2007-9-27 19:59:49
Hello Guys,I would like to ask the gurus here about a problem I am experiencing. I am writing a Java 1.4.0 application, and in certain occasions I experience consumption of GDI objects. I see this using the Windows Task Manager. No other problem at all, like memory leak, or handles increasing - ...
452 byte By
jez at 2007-9-27 20:11:20
Hi all,Anyone care to check out my port of Elite(the classic space trading game) to java.It still has some way to go, but you canfly around and trade, pretty neat.Uses Java WebStart for deployment,and tested under JDK1.3 and JDK1.4anyways, pop over to http://javanicus.organd let me know what ...
190 byte By
srhadden at 2007-9-27 20:12:45
Anyone play Jumpgate for the PC? It has some good potential but is lacking in some areas.Do you think it is possible to write a "massive" multi-player online space sim in Java?
i always see only such stupid applets coded by a student within a few days, that is not a really game. java has such rich possibilities like hardware acceleration 3d abilities and the siound api - but isn't there a really serious game project yet? almost all shockwave/flash games i saw were ...
327 byte By
Virand at 2007-9-27 20:17:12
I am an assembly language programmer. For speed's sake, Iwould like to program in JVM code rather than compiling JAVA.Now if I am writing a 3D game, how do I put pixels on thescreen in JVM? How do I read the mouse and keyboard?I don't use API's or classes, just the minimum code ...
I'm a bit rusty at Java but my development group needs to develop a chess game using text. Any ideas or good starting places?Michael
589 byte By
cbisbee at 2007-9-27 20:18:06
I'm using the full screen API, and I've run into some problems... I'd like to have my game load, and have some sort of image along with spots you click for "Start Game", "Quit Game", etc. My first thought was, have a panel in my full screen frame that holds that, and when the user clicks ...
638 byte By
javatypo at 2007-9-27 20:19:38
I need to know the proper way to double buffer graphics to remove the flicker in animation.Do you 1) Draw the graphics to separate images and then draw the images at different locations on the screen.Or 2) do you draw all the graphics to one big image at different locations on the image, and ...
I have noticed loads of topics lately along the lines of "Can I write a quake style shooter in java" or "could I write a mmporg in Java" and similar for almost every style of game. I'd just like to make a quick point on this:Java is a programming language. At the stage it has reached now it ...
735 byte By
jezna at 2007-9-27 20:23:09
Hi everyone!I need help desperately!! I'm programming a simple game with a user that's shooting cars moving around. The problem I have is the routes for the cars. I need an algorithm that makes the cars move in random (interpolated) nice routes (not back and forth or routes with "cuts" or ...
815 byte By
JC419 at 2007-9-27 20:24:24
I need to make a Tic-Tac-Toe game for a Java class. I'm not really sure how to get started (I'm not that great of a programmer). I know I'll need something for a board, marking the board and such, but I'm not sure where to start as far as turning it into code. Here's the basic outline for ...
Any ideas in what tools that i cold use in developing an animated 3D application for kids. I am hearing things about VRML and java3d but would like some expert advice on which tools would best suit. Which of these tools would be easy to work. Any good books to help ? Any ideas are appreciated. ...
238 byte By
Ttonmoy at 2007-9-27 20:35:39
Hi,I am tonmoy. My question is:1. How can I create beautiful GUI as we see in FIFA98, or Mortal Kombat games ? 2. What are the books available regarding games with java?please help me. thank you?
Hey, guys, who have some free time, look please on my Java 2 v. 1.4 project: http://stridmann.narod.ru/java/snake3/Any comments are welcomed!P.S. All graphics were made by my girl-friend (except two ones...), but sound effects were stolen from the Artsoft's Rocks'n'diamonds... I'll change ...
1248 byte By
Chewy2k at 2007-9-27 20:37:00
Hi,I am writing a very simple 2d scroller/platformer game for my computer science course at college, using Java 1.3. I have movement, sound and jumping all working, and the next challenge is 2d collision detection, in particular detecting when to stop moving the character when they jump onto ...