IT'S FINALLY HERE!!!

35 byte By JTeen at 2007-9-27 13:52:51
IT'S FINALLY HERE!!!

Swing Performance

386 byte By tvynr at 2007-9-27 13:53:15
First blood! :)I'm planning on developing a visual engine for a 2D real-time strategy game. How much overhead does Swing incur? Is it practical for Swing to deal with a couple hundred Components visible while still maintaining a decent framerate?Please let me know if you have any experience ...

How to add notes to a map

488 byte By jschell at 2007-9-27 13:53:48
Say that you have a game which has maps. And you want to allow the user to add notes to the map.How is this done?The problem can be broken down into to three parts.1. How are the notes represented on the map? For instance like a little flag.2. How do the notes (text) map to the map? For ...

ok i wont bug them anymore

210 byte By ivcho at 2007-9-27 13:54:01
i guess they showed that they do care about what the community would like to see in these forums so i wont bug them anymore about the Water Cooler.Thanks ****, and sorry.Regards, Ivo

3d raycasting

262 byte By Mr_Silly at 2007-9-27 13:54:02
Has anyone seen any easy tutorials for 3d raycasting? I find it tricky to get my head around applying calculus to a 2 dimensional byte array (the byte array being the "map") to figure out what the user can see on the screen.Thanks in advance

Let's see some games!

782 byte By Ceranith at 2007-9-27 13:54:40
Alright, it'll be a little slow in here for the first few days, but I wanted to start some things off. Post some of your games that you'd like us to see, I'm interested. Anything, if it's small, in progress, or just want to show everyone. I think it'll get some ideas going through some ...

game engines

463 byte By ajalali at 2007-9-27 13:54:45
Hi, I used to play around writing some code in c of course with the help of some game engine.... anyway I like to try with java but have no idea where to start. I know about java 2D 3D but thats about it... however i wonder if there are any open source stuff out there that you like. also how ...

Getting a ColorCube to rotate in z-axis/x-axis using RotationInterpolator

212 byte By asphodeli at 2007-9-27 13:55:24
Hi, I've been trying to get a simple ColorCube to rotate in the z/y-axis, but to no avail. I've used a 4x4 matrix for rotation but it doesn't work. Do I have to use a Quaternion? Can anyone help?

TUTORIALS PLEASE

85 byte By Dante_Shamest at 2007-9-27 13:56:21
Any experts in Java game development?Please post some tutorials!

help with AI

541 byte By alimanpagal at 2007-9-27 13:57:31
i am a newbie in game deve, and made my first game (pong) which is at: www.geocities.com/alimanpagal/betagame.htmland it's source is at:www.geocities.com/alimanpagal/TestCollision.javathe thing which is wrong with my game that it has zero intelligence, it's a traditional ping-pong game. the ...

How to detect click over specfic area in the Canvas

846 byte By Joe13x at 2007-9-27 13:58:01
i making a board game.i draw the graphics on my JPanel,i don't actually used the JButton but instead i draw the picture of the graphics button on JPanel (because i want fixed size-location button, and not simple button look Button) okay i can detect the user clicking on my JPanel. but what i ...

Music For Games

151 byte By JTeen at 2007-9-27 13:58:22
If anybody needs music for there games, then I suggest they get acid music. I just got it and it finally solved my game music problem. :)

3D Editor

218 byte By Matei at 2007-9-27 13:58:35
Hi,Glad to see a game development forum here :). I was wondering, does anyone know an inexpensive 3D editor that could be used for making game objects for Java3D? I've been looking around for one.

Some bad idea

1334 byte By Raghar at 2007-9-27 13:59:47
I know IT IS bad idea to post something twice. But... I'd like answers... and this is java game development.I need little cross platform compareI need to know differinces between computers and operating systems. You should write: (no need for precise numbers ^_^)System:(Windows ...

math and galaxys

835 byte By markuskidd at 2007-9-27 13:59:53
I'm working on a project where I am interested in generating a spiral galaxy in two dimensions, but making very slow progress so far. Basically, I need to develop a method of taking information such as:How many starsHow many armsMinimum distance stars can be apartMaximum distance stars can be ...

Image loading troubles

971 byte By SpikesCafe at 2007-9-27 13:59:57
Hi, everyone. Nice little forum you have here! :)I'm quite the n00b to making games, but am trying my best. I can get everything to work fine using AppletViewer, but whenever I try to use a web browser, an exception is thrown at the following location in my code:static String bgFile = ...

telnet colors

105 byte By felixters at 2007-9-27 14:00:32
How does one output different colors to a telnet app. This question is baffling.Rick

How to Create a Nibbles/Snake Game

319 byte By Dante_Shamest at 2007-9-27 14:05:33
Hi, I'm a total newbie at game development, so could someone tell me the basic mechanics of creating a snake/nibbles game?If someone could provide me with the source code for a simple nibbles game (preferably an application, not applet), I'd be grateful. =)Regards, Dante ...

Game Develpment Tips

207 byte By JTeen at 2007-9-27 14:06:59
If you have any tips on game develpment, post them here.Mine is, if you want to use joysticks in your games, download joystick for java ( http://cybergarage.org/vr/device/joystick/java/).

Image projection!

480 byte By Thomas_Reinbacher at 2007-9-27 14:09:02
Hi,I've written a rotating cube for a navigation. You can see the applet on http://you.are.at/Reinbacher .Now i want to draw to every side of the cube an image. My applet should look like the cube applet on (without the light effects) : http://www.fouda.de/html/applets/effects.htmI don't know ...

Texture Mapping !

135 byte By Thomas_Reinbacher at 2007-9-27 14:10:38
Does anybody know a tutorial or an example for textute mapping with java ?Thank you very muchTh. Reinbacher

Thread for apologising to the jdc admin

94 byte By Abuse at 2007-9-27 14:13:37
for all the shameless D$ lovers, apologise to **** here - and get rich quick! ;]

Game Chat

63 byte By JTeen at 2007-9-27 14:13:38
I got a game chat going, if anyone wants to chat.

Java Gaming for Beginners

702 byte By jdcforumadmin1 at 2007-9-27 14:15:10
As some of you may already know, I'm a staff writer and produce the Java Technology Fundamentals Newsletter as well as write articles and tutorials.Java gaming seems like a poplular entry point for folks wanting to learning Java programming. Not sure it's a practical entry point, but I may be ...

A list for java games

126 byte By Rabbi at 2007-9-27 14:15:57
Does any body know a web site where a list of java games is mantained? If no maybe I will make one!Daniel

game port

123 byte By ngamu6 at 2007-9-27 14:18:56
Hi, I was just wondering if Java is able to access the Game/Joystick port and how you would go about doing so

steering wheel

248 byte By ngamu6 at 2007-9-27 14:19:31
I need to use a steering wheel in java but dont know how. The javax.comm package only allows access to serial and parrallel ports. But all the steering wheels these days seem to be either game port or USB. Does anyone have any ideas?

brighten up an image

494 byte By Thomas_Reinbacher at 2007-9-27 14:20:14
My problem:I have an image. When i get with the mouse over the image i want that this specificated area around the mouse is brighter than before. Not the whole image only this area.I wrote an applet which founds the mouse position on an image.How can i brighten up the "mouse area"?Can you give ...

Need help with Image

300 byte By richie03 at 2007-9-27 14:21:52
I d'like to1. read a tif image from a file2. render two tif images (at different place) into a bufferedimage3. save the bufferedimage in tiff filei know how to do 3,have you got an idea of the way to programm 1 and 2?thank you very much for your help ...

Accessing Games while behind a firewall

388 byte By patrickmallette at 2007-9-27 14:22:13
I have a game (Javoids - shameless plug) at http://www.geocities.com/patrickmallette/. When I try to access it from work I get a java.security.AccessControlException. Is there any way to get around that?The jar for game w/ source code can be found here if anyone is ...

sample code for J2ME palm

85 byte By stann82 at 2007-9-27 14:26:40
Hi anyone can supply me any url for J2ME palm sample code?thanks

help with OutOfMemoryError

235 byte By richie03 at 2007-9-27 14:27:20
Why i have got such a message:Exception in thread "main" java.lang.OutOfMemoryErrorwhen i create a BufferedImage:BufferedImage buf ;buf = new BufferedImage(4000,4000,BufferedImage.TYPE_INT_RGB)

rotation of bounding box ?

316 byte By whitehousem at 2007-9-27 14:29:31
I know I can get the transformation info on a sprite to work out the position of a bounding box used for collision detection, but if the image is being rotated, how can I rotate the bounding box for a more accurate collision test.the image is rectangular so a square(ish) bounding box won't do. ...

Java Web Start vs. Applets

360 byte By dnourie at 2007-9-27 14:31:16
I noticed many of you use Java Web Start to launch your games. I'm curious-- is Web Start a good alternative to using applets? Does it help get around some of the browser issues problems that applets have? Also, how are some of you getting around browser/plug-in applet problems, or do you even ...

J2me game development query

582 byte By edching at 2007-9-27 14:33:56
Hi there,i am working on a j2me game for mobile phones(in particularly 7650) <my school project>, the view of the game is that of pac-man and battlecity FOR GAMEBOY. Its like, pacman for eg, the maze is NOT FULLY DISPLAYED on screen, but captures only a close up view of pacman and its ...

Using alpha with Graphics.drawImage

1100 byte By electric_monk at 2007-9-27 14:34:15
Colorkeyed sprites in my game go through the following steps:- Loading the image from getImage- Running through a filter I made, ColorKeyFilter, which just sets all pixels of the specified color key with an alpha value of 0It seems to work fine, but sometimes there is flicker where they fail to ...

J2ME Image / Graphics my misunderstanding?

1212 byte By norrissmith at 2007-9-27 14:35:39
Hi,I have a mutable Image which I am using as an offscreen buffer. I initialise this image by setting the colour to white and calling the fillRect() method with the screen size as parameters. I do this in the constructor for my Canvas object.In my paint() method I then draw only the extra ...

Applets writing/reading files

242 byte By huangjd at 2007-9-27 14:35:50
Im making a simple black jack game as an applet, but it needs to be able to read and write to files on the server it's on. Is there any easy way around this without it giving me those security execptions?Thanks, Jonathan

Graphics2D and AffineTransform needs object-reuse for smooth animation!

4001 byte By x-otic at 2007-9-27 14:36:07
Hi,I'm currently working on a graphical framework for animation using Java2D but has come to a dead end. The goal of the framework is to deliver smooth animation on various platforms, but this seems impossible due to the following fact:I have a tree of graphical objects i render on a ...

CGI/Applets for I/O

793 byte By huangjd at 2007-9-27 14:42:17
Ive been searching around for ways to get an applet to read and write to files on the server its being hosted off of, and ive came across a few methods. The easiest one seems to be opening a URL connection to read in a file. But writing a file gets a little bit trickier. You still open a URL ...

J3D Speed

64 byte By JTeen at 2007-9-27 14:43:31
Any tips on how to make fast Java 3D games?

Web Start and Game Server

762 byte By siamakg at 2007-9-27 14:43:59
i have a client-server game and i would like to put it on my sitei've managed to put both the client and the serverthe problem is when i run the server, i give it a port and it opens and says waiting for a connection, but when a client joins it doesn't detect itof course, this problem ...

Special F/X

887 byte By zparticle at 2007-9-27 14:45:41
This isn't strictly gaming releated but...I have created a little framework called Special F/X that can be used to write display tricks/fx/demos. The programmer only has to sub-class one class and the program runs in full screen mode under 1.4. You create a display trick and place it in ...

Texture Transparency in J3D ?

992 byte By CHeine at 2007-9-27 14:49:44
Hello everybody,i and some friends of my univerity have started to develop a realtime strategie game in Java with 2D (basic menues) and 3D (maps and battle area) environments.Now i develop some test environments for the 3D maps. First i try to create a space map, with some stars for the systems ...

Seemingly JPanel buffering whoas...

957 byte By Seekely at 2007-9-27 14:52:02
I have a JPanel which is being drawn on every frame by my "engine". I admit that I am pushing quite a few pixels to the screen (800*600)+ each frame, but even when I am not pushing anything the double buffering done by the JPanel seems to increadibly hinder my framerates. I can try to describe ...

galaxies (pt. 2)

12056 byte By markuskidd at 2007-9-27 14:52:08
Based on some code I found via google ( http://www.codemoon.com/galaxy/random.html), I coded a simple applet to generate some spiral galaxies. All went well until I decided to start adapting it to the situation it's needed for in my project -- ie, I need the stars to be spread a lot farther ...

java applet not loading

403 byte By timbermike at 2007-9-27 14:53:05
My kids play the yahoo games, and they always worked until about 2 months ago. Now it won't load the applet to open the games. I have tried everything I can think of and what different people have told me. So was just wondering if this happen to anyone else. I have RR and windows 98SE. ...

animation

643 byte By pascoe213 at 2007-9-27 14:54:28
Hello all, Ive been doing basic java animation involving sveral images and some basic 2dgraphics like Graphics.fillRect() being drawn several times a second. Ive been overriding a JPanels paintComponent() method and Ive been using either a TimerTask or a looping thread to call the JPanels ...

which is better for gaming Java or C++?

279 byte By DaShiznit at 2007-9-27 14:55:10
a friend of mine told me that C++ is better for gaming, but i'm not sure. the thing about C++ is that i've been studing it for the past 3 years and still don't have a strong grasp of it, but java is much more direct and i'd much rather develop my games in java.

are applets good for 3d gaming?

206 byte By DaShiznit at 2007-9-27 14:55:11
i took a game programming course, but it was focused on 2d gaming and we only used applets. so i was wondering if that is a good way to base my 3d games? also where can i find the java 3d api?