35 byte By
JTeen at 2007-9-27 13:52:51
IT'S FINALLY HERE!!!
386 byte By
tvynr at 2007-9-27 13:53:15
First blood! :)I'm planning on developing a visual engine for a 2D real-time strategy game. How much overhead does Swing incur? Is it practical for Swing to deal with a couple hundred Components visible while still maintaining a decent framerate?Please let me know if you have any experience ...
488 byte By
jschell at 2007-9-27 13:53:48
Say that you have a game which has maps. And you want to allow the user to add notes to the map.How is this done?The problem can be broken down into to three parts.1. How are the notes represented on the map? For instance like a little flag.2. How do the notes (text) map to the map? For ...
210 byte By
ivcho at 2007-9-27 13:54:01
i guess they showed that they do care about what the community would like to see in these forums so i wont bug them anymore about the Water Cooler.Thanks ****, and sorry.Regards, Ivo
262 byte By
Mr_Silly at 2007-9-27 13:54:02
Has anyone seen any easy tutorials for 3d raycasting? I find it tricky to get my head around applying calculus to a 2 dimensional byte array (the byte array being the "map") to figure out what the user can see on the screen.Thanks in advance
782 byte By
Ceranith at 2007-9-27 13:54:40
Alright, it'll be a little slow in here for the first few days, but I wanted to start some things off. Post some of your games that you'd like us to see, I'm interested. Anything, if it's small, in progress, or just want to show everyone. I think it'll get some ideas going through some ...
463 byte By
ajalali at 2007-9-27 13:54:45
Hi, I used to play around writing some code in c of course with the help of some game engine.... anyway I like to try with java but have no idea where to start. I know about java 2D 3D but thats about it... however i wonder if there are any open source stuff out there that you like. also how ...
Hi, I've been trying to get a simple ColorCube to rotate in the z/y-axis, but to no avail. I've used a 4x4 matrix for rotation but it doesn't work. Do I have to use a Quaternion? Can anyone help?
Any experts in Java game development?Please post some tutorials!
i am a newbie in game deve, and made my first game (pong) which is at: www.geocities.com/alimanpagal/betagame.htmland it's source is at:www.geocities.com/alimanpagal/TestCollision.javathe thing which is wrong with my game that it has zero intelligence, it's a traditional ping-pong game. the ...
846 byte By
Joe13x at 2007-9-27 13:58:01
i making a board game.i draw the graphics on my JPanel,i don't actually used the JButton but instead i draw the picture of the graphics button on JPanel (because i want fixed size-location button, and not simple button look Button) okay i can detect the user clicking on my JPanel. but what i ...
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JTeen at 2007-9-27 13:58:22
If anybody needs music for there games, then I suggest they get acid music. I just got it and it finally solved my game music problem. :)
218 byte By
Matei at 2007-9-27 13:58:35
Hi,Glad to see a game development forum here :). I was wondering, does anyone know an inexpensive 3D editor that could be used for making game objects for Java3D? I've been looking around for one.
1334 byte By
Raghar at 2007-9-27 13:59:47
I know IT IS bad idea to post something twice. But... I'd like answers... and this is java game development.I need little cross platform compareI need to know differinces between computers and operating systems. You should write: (no need for precise numbers ^_^)System:(Windows ...
I'm working on a project where I am interested in generating a spiral galaxy in two dimensions, but making very slow progress so far. Basically, I need to develop a method of taking information such as:How many starsHow many armsMinimum distance stars can be apartMaximum distance stars can be ...
Hi, everyone. Nice little forum you have here! :)I'm quite the n00b to making games, but am trying my best. I can get everything to work fine using AppletViewer, but whenever I try to use a web browser, an exception is thrown at the following location in my code:static String bgFile = ...
How does one output different colors to a telnet app. This question is baffling.Rick
Hi, I'm a total newbie at game development, so could someone tell me the basic mechanics of creating a snake/nibbles game?If someone could provide me with the source code for a simple nibbles game (preferably an application, not applet), I'd be grateful. =)Regards, Dante ...
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JTeen at 2007-9-27 14:06:59
If you have any tips on game develpment, post them here.Mine is, if you want to use joysticks in your games, download joystick for java ( http://cybergarage.org/vr/device/joystick/java/).
Hi,I've written a rotating cube for a navigation. You can see the applet on http://you.are.at/Reinbacher .Now i want to draw to every side of the cube an image. My applet should look like the cube applet on (without the light effects) : http://www.fouda.de/html/applets/effects.htmI don't know ...
Does anybody know a tutorial or an example for textute mapping with java ?Thank you very muchTh. Reinbacher
94 byte By
Abuse at 2007-9-27 14:13:37
for all the shameless D$ lovers, apologise to **** here - and get rich quick! ;]
63 byte By
JTeen at 2007-9-27 14:13:38
I got a game chat going, if anyone wants to chat.
As some of you may already know, I'm a staff writer and produce the Java Technology Fundamentals Newsletter as well as write articles and tutorials.Java gaming seems like a poplular entry point for folks wanting to learning Java programming. Not sure it's a practical entry point, but I may be ...
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Rabbi at 2007-9-27 14:15:57
Does any body know a web site where a list of java games is mantained? If no maybe I will make one!Daniel
123 byte By
ngamu6 at 2007-9-27 14:18:56
Hi, I was just wondering if Java is able to access the Game/Joystick port and how you would go about doing so
248 byte By
ngamu6 at 2007-9-27 14:19:31
I need to use a steering wheel in java but dont know how. The javax.comm package only allows access to serial and parrallel ports. But all the steering wheels these days seem to be either game port or USB. Does anyone have any ideas?
My problem:I have an image. When i get with the mouse over the image i want that this specificated area around the mouse is brighter than before. Not the whole image only this area.I wrote an applet which founds the mouse position on an image.How can i brighten up the "mouse area"?Can you give ...
300 byte By
richie03 at 2007-9-27 14:21:52
I d'like to1. read a tif image from a file2. render two tif images (at different place) into a bufferedimage3. save the bufferedimage in tiff filei know how to do 3,have you got an idea of the way to programm 1 and 2?thank you very much for your help ...
I have a game (Javoids - shameless plug) at http://www.geocities.com/patrickmallette/. When I try to access it from work I get a java.security.AccessControlException. Is there any way to get around that?The jar for game w/ source code can be found here if anyone is ...
85 byte By
stann82 at 2007-9-27 14:26:40
Hi anyone can supply me any url for J2ME palm sample code?thanks
235 byte By
richie03 at 2007-9-27 14:27:20
Why i have got such a message:Exception in thread "main" java.lang.OutOfMemoryErrorwhen i create a BufferedImage:BufferedImage buf ;buf = new BufferedImage(4000,4000,BufferedImage.TYPE_INT_RGB)
I know I can get the transformation info on a sprite to work out the position of a bounding box used for collision detection, but if the image is being rotated, how can I rotate the bounding box for a more accurate collision test.the image is rectangular so a square(ish) bounding box won't do. ...
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dnourie at 2007-9-27 14:31:16
I noticed many of you use Java Web Start to launch your games. I'm curious-- is Web Start a good alternative to using applets? Does it help get around some of the browser issues problems that applets have? Also, how are some of you getting around browser/plug-in applet problems, or do you even ...
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edching at 2007-9-27 14:33:56
Hi there,i am working on a j2me game for mobile phones(in particularly 7650) <my school project>, the view of the game is that of pac-man and battlecity FOR GAMEBOY. Its like, pacman for eg, the maze is NOT FULLY DISPLAYED on screen, but captures only a close up view of pacman and its ...
Colorkeyed sprites in my game go through the following steps:- Loading the image from getImage- Running through a filter I made, ColorKeyFilter, which just sets all pixels of the specified color key with an alpha value of 0It seems to work fine, but sometimes there is flicker where they fail to ...
Hi,I have a mutable Image which I am using as an offscreen buffer. I initialise this image by setting the colour to white and calling the fillRect() method with the screen size as parameters. I do this in the constructor for my Canvas object.In my paint() method I then draw only the extra ...
242 byte By
huangjd at 2007-9-27 14:35:50
Im making a simple black jack game as an applet, but it needs to be able to read and write to files on the server it's on. Is there any easy way around this without it giving me those security execptions?Thanks, Jonathan
4001 byte By
x-otic at 2007-9-27 14:36:07
Hi,I'm currently working on a graphical framework for animation using Java2D but has come to a dead end. The goal of the framework is to deliver smooth animation on various platforms, but this seems impossible due to the following fact:I have a tree of graphical objects i render on a ...
793 byte By
huangjd at 2007-9-27 14:42:17
Ive been searching around for ways to get an applet to read and write to files on the server its being hosted off of, and ive came across a few methods. The easiest one seems to be opening a URL connection to read in a file. But writing a file gets a little bit trickier. You still open a URL ...
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JTeen at 2007-9-27 14:43:31
Any tips on how to make fast Java 3D games?
762 byte By
siamakg at 2007-9-27 14:43:59
i have a client-server game and i would like to put it on my sitei've managed to put both the client and the serverthe problem is when i run the server, i give it a port and it opens and says waiting for a connection, but when a client joins it doesn't detect itof course, this problem ...
This isn't strictly gaming releated but...I have created a little framework called Special F/X that can be used to write display tricks/fx/demos. The programmer only has to sub-class one class and the program runs in full screen mode under 1.4. You create a display trick and place it in ...
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CHeine at 2007-9-27 14:49:44
Hello everybody,i and some friends of my univerity have started to develop a realtime strategie game in Java with 2D (basic menues) and 3D (maps and battle area) environments.Now i develop some test environments for the 3D maps. First i try to create a space map, with some stars for the systems ...
957 byte By
Seekely at 2007-9-27 14:52:02
I have a JPanel which is being drawn on every frame by my "engine". I admit that I am pushing quite a few pixels to the screen (800*600)+ each frame, but even when I am not pushing anything the double buffering done by the JPanel seems to increadibly hinder my framerates. I can try to describe ...
Based on some code I found via google ( http://www.codemoon.com/galaxy/random.html), I coded a simple applet to generate some spiral galaxies. All went well until I decided to start adapting it to the situation it's needed for in my project -- ie, I need the stars to be spread a lot farther ...
My kids play the yahoo games, and they always worked until about 2 months ago. Now it won't load the applet to open the games. I have tried everything I can think of and what different people have told me. So was just wondering if this happen to anyone else. I have RR and windows 98SE. ...
Hello all, Ive been doing basic java animation involving sveral images and some basic 2dgraphics like Graphics.fillRect() being drawn several times a second. Ive been overriding a JPanels paintComponent() method and Ive been using either a TimerTask or a looping thread to call the JPanels ...
a friend of mine told me that C++ is better for gaming, but i'm not sure. the thing about C++ is that i've been studing it for the past 3 years and still don't have a strong grasp of it, but java is much more direct and i'd much rather develop my games in java.
i took a game programming course, but it was focused on 2d gaming and we only used applets. so i was wondering if that is a good way to base my 3d games? also where can i find the java 3d api?